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Of the countlessFinal Fantasytitles available , the tenth numbered unveiling is often considered one of franchise ’s peak ; high-pitched praise considering the series ' massive account . It is also sighted as a ripe ledger entry full stop for newbie to the dealership due to its gripping narrative ; complex , but easy to realize , battle organisation ; and politic , but piquant , acquire bend that go out the extreme challenge for the end game . Because of this , a ton of gamers unfamiliar with RPGs will jump into this title not exactly knowing how to undertake the monolithic effort . Most of them eventually find their terms , but the beginning hours of the journey can prove confusing to the inexperient .
To help alleviate any head call off , the travel along twenty - five entries will relay common mistakes hoi polloi make when playingFinal Fantasy X. These range from thing newcomers do , to one-time habit that hinder overall enjoyment . Hopefully , some of these will assist out those who are concerned in exploring Spira for the first time or those who are already on the pilgrimage with Yuna , Tidus , and the other guardians . The journey to defeat Sin is near perfect , and it would heartbreaking to see gamers put it down because they are fight to get through it .
So get ready to take on Sin , because here are25 Things Players DIdn’t do it They Were Doing Wrong InFinal Fantasy X
Level Grinding Early In The Game
No one wants to be stuck at a boss face-off or , even more embarrassing , a normal enemy , so beefing up the characters ' stats through good old level crunch is a beguiling solution to fend off this . One should avoid surplus training for the other portion of the dangerous undertaking , however , as it is unnecessary . Fighting the random clash that naturally appear while traveling should make the party strong enough to take on new enemies and boss . It becomes vital when undertake endgame content , but doing it beforehand just interrupts the story ’s stream .
Not Getting The Sun Crest Right Away
The Sun Crest is one of the two items take to full kick upstairs Tidus ' Celestial Weapon , the Caladbolg . It is site in the sleeping room where the political party battles Lady Yunalesca . After shoot down her , go down the stairs and then go up them once more to have the dresser come out . One can always go back for it later , but will black market into Dark Bahamut . The superboss is beatable without Tidus ' ultimate weapon , but if one has no desire to fight these intimidate opposition , just pick up the Crest upon first visiting the room .
Playing With One Save File
This is the golden rule of almost all RPGs , though it has become less relevant in recent years with the advent of frequent automobile - saves . There are several circumstances where having a backup save file comes in handy . Tidus could find himself in a tumid dungeon with few supplies , or maybe there was an item that the instrumentalist only has one chance to get . Get in the habit of doing this and one should never have a problem getting stuck somewhere . Final Fantasy XIIeven recommends doing this in the secret plan itself .
Only Using Three Party Members
This game stick in the construct of swop party member in the heat of battle , making it potential to utilize every company member in a single encounter . Do this often and the whole party should level up together without any of them fall too far behind . Some of them might not be as vital to a battle ’s winner , but give them a hit anyway so they can continue advance through the Sphere Grid . Everybody gets the same amount of points whether three hoi polloi were used or everybody , so give them all time in the halo .
Deviating From The Predetermined Sphere Grid Paths
The Sphere Grid was an innovational way of increasing case stats and grant more ascendancy to player advance . Ways of rise a character are varied , but it is ultimately advised to stay on the predetermine paths for each party appendage until that road ends . The instinctive progression will give each type their unique strong point , ensuring a solution to every obstacle in struggle . leave behind the path too early may result in an underdeveloped company . As shady as it may be to see Lulu ’s plush plaything dole out massive equipment casualty , it can compromise the party ’s balance .
Getting The Moon Crest Too Late
The Moon Crest and Sigil are found on Besaid Island and in Macalania , and are used to kick upstairs Yuna ’s Celestial Weapon , Nirvana , to its full potentiality . Be sure to get both of these upon first visiting the locations , since perish back for them after will trigger an encounter with Dark Shiva and Dark Valefor . While these battle are not in a flash insufferable , they can be a hindrance , requiring grinding and a sound strategy to defeat . Dark aeons are not present in the North American PS2 release , but will show up in all other release .
Playing With The New Sphere Grid On The First Playthrough
For the international versions and remasters , musician are establish the option to flirt with a different Sphere Grid . The Expert Sphere Grid puts the party fellow member within close proximity of each other , offering more freedom to where each of them will go . Customizing stats is well-heeled , but it is also easier to slip up and produce a debile party . Hold off on using it until the second free rein through to avoid charge up poorly and wasting experience point . choose it the second time through not only opens up newfangled possibilities , but also adds replay value .
Keeping Weapons And Armor From Battles
This game throws a bunch of weapons and armor at the player . Unlike anterior entering , these item are not only found in treasure chests or bought in shop , but are throw off by enemy as well . Really though , most of the equipment is junk and should be sold to the nigh merchant . At former detail in the game , receive money for healing items is more important than a collection of garments and brand . It also raises an of import interrogative sentence - what are those goliath doing with such items in the first place ?
Missing Anima
apart from exercise perfectly when put back it with the word " Panama " in the popular Van Halen Song , Anima is also a great protagonist to have by one ’s side . The party will fight it throughout the story , but she is unlockable near the end of the journey . To make this aeon playable , one must obtain all the destruction domain ’s in the Cloister of Trials and then head to Baaj Temple . There will be a boss fight and a bent of puzzles the player must complete before obtaining the powerful eon once belonging to Seymour .
Dodging Two Hundred Lightning Bolts
One of the most tedious mini games present inFFXis having to parry lightning bolts in the Thunder Plains . Dodge two hundred in a row to be rewarded with the Venus Sigil for Lulu ’s Onion Knight . This frustrative task can be done in ten minutes if one know where to go . There is a sure position in the Thunder Plains that will trigger lightning every time it is stepped upon . Circle aroundand stone’s throw on it two hundred clip in society to quickly get this routine activity out of the room .