The success ofFinal Fantasy XIVdid not come easy , a fact that many newer fans of the plot might not realize at fist glance now that it ’s the refined , transcendent experience that has generated a musician base of over16 million indorser . When it began , Final Fantasy XIVwas one of the worst - reviewed Square Enix game ever - a flakey mish - mash of qualities that were sort of intimate and many that were foreign to the MMORPG genre and executed poorly .

Final Fantasy XIVwas , by all right wing , dead within the first six month of its exit . follow-up skewered it on essentially every talking point , and players were quickly giving up on the game . Square Enix bed there were job decent away , and tagged game conductor Naoki Yoshida , who had antecedently been working on theDragon Questseries , to deliver the sinking ship . The story run that Yoshida was completely unfamiliar with the faculty working onFinal Fantasy XIVand had to not only state them that everything was going to necessitate to change , but had to make their trust in his vision for the deed .

relate : Final Fantasy XIV : Shadowbringers Review - Perfect Dark(ness )

Kulebra and the Souls of Limbo artwork showing Kulebra facing dark souls.

If there ’s a sound underdog story and buyback arc in gaming , we have n’t seen it . To go from a game that tally less than 50 % onMetacriticto anexpansion inShadowbringersthat is sit above 90 % in the six years sinceA Realm Rebornlaunched is nothing short of miraculous - or is it ?

Perhaps it ’s only perceived as such an unlikely event because developer ( and , more likely , the publishing house that see to it their direction ) are unwilling to work on games that are perceived as bad at launching . It ’s easy to front back atFinal Fantasy XIVnow and maneuver out the various ideas that existed in its first looping that only needed more elbow room to breathe and acquire , but that totally undervalue the amount of penetration and bravery that was ask from the squad behind the variety . Final Fantasy XIV ’s resurgence did n’t come because it was easy to descry whatcouldmake it dandy . It arrived because Yoshida and the rest of the squad work hard , listen to each other and the fans , and did the massive amount of research and discussion require to describe the game ’s best traits .

This is n’t just an article about praising the figure ofFinal Fantasy XIV- we do enough of that in ourShadowbringersreview . It ’s also to illustrate the fact that it ’s possible for studios to salvage their broken games and plough them into something wizardly . Anthemis the most obvious example of this , but it ’s not the only one . FPS games likeBattlefield V , for instance , could re - plan and implement the lose feature article and gameplay expectations fan have request since launch . It ’s a batch of oeuvre , the kind that costs both money and sentence , and it ’s obvious that not every developer and publishing company compounding has that luxury . For giant like EA , though - which publishes bothAnthemandBattlefield V -that should n’t be much of a vault .

Mona From genshin Impact on a background of Charlotte Tilbury items

Final Fantasy XIVis validation that no game is rightfully a lost causa . As long as there ’s vision and motor behind it , and it ’s corroborate by the people who need to throw exercising weight behind it financially , it can flourish . WithShadowbringerslaunchingFinal Fantasy XIVto new heights , perchance it ’s time that other industry giants front at their disappointing secret plan and seriously consider take the same coming . It ’s not just a rooter - favorite - it ’s profitable , and that bottom line should go a foresighted style in convert reluctant parties .

Next : Why Final Fantasy XIV Still Does n’t Have A New Healer Class

Ben Starr in his Jimbo Joker getup with Clive from FF16 and Cloud from FF7 over his shoulders.

Final Fantasy XIV Shadowbringers MMORPG Lost Cause

ffxiv shadowbringers new races

Final Fantasy 14 Titania How To Beat Guide

Final Fantasy