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The success ofFinal Fantasy XIVdid not come easy , a fact that many newer fans of the plot might not realize at fist glance now that it ’s the refined , transcendent experience that has generated a musician base of over16 million indorser . When it began , Final Fantasy XIVwas one of the worst - reviewed Square Enix game ever - a flakey mish - mash of qualities that were sort of intimate and many that were foreign to the MMORPG genre and executed poorly .
Final Fantasy XIVwas , by all right wing , dead within the first six month of its exit . follow-up skewered it on essentially every talking point , and players were quickly giving up on the game . Square Enix bed there were job decent away , and tagged game conductor Naoki Yoshida , who had antecedently been working on theDragon Questseries , to deliver the sinking ship . The story run that Yoshida was completely unfamiliar with the faculty working onFinal Fantasy XIVand had to not only state them that everything was going to necessitate to change , but had to make their trust in his vision for the deed .
relate : Final Fantasy XIV : Shadowbringers Review - Perfect Dark(ness )
If there ’s a sound underdog story and buyback arc in gaming , we have n’t seen it . To go from a game that tally less than 50 % onMetacriticto anexpansion inShadowbringersthat is sit above 90 % in the six years sinceA Realm Rebornlaunched is nothing short of miraculous - or is it ?
Perhaps it ’s only perceived as such an unlikely event because developer ( and , more likely , the publishing house that see to it their direction ) are unwilling to work on games that are perceived as bad at launching . It ’s easy to front back atFinal Fantasy XIVnow and maneuver out the various ideas that existed in its first looping that only needed more elbow room to breathe and acquire , but that totally undervalue the amount of penetration and bravery that was ask from the squad behind the variety . Final Fantasy XIV ’s resurgence did n’t come because it was easy to descry whatcouldmake it dandy . It arrived because Yoshida and the rest of the squad work hard , listen to each other and the fans , and did the massive amount of research and discussion require to describe the game ’s best traits .
This is n’t just an article about praising the figure ofFinal Fantasy XIV- we do enough of that in ourShadowbringersreview . It ’s also to illustrate the fact that it ’s possible for studios to salvage their broken games and plough them into something wizardly . Anthemis the most obvious example of this , but it ’s not the only one . FPS games likeBattlefield V , for instance , could re - plan and implement the lose feature article and gameplay expectations fan have request since launch . It ’s a batch of oeuvre , the kind that costs both money and sentence , and it ’s obvious that not every developer and publishing company compounding has that luxury . For giant like EA , though - which publishes bothAnthemandBattlefield V -that should n’t be much of a vault .
Final Fantasy XIVis validation that no game is rightfully a lost causa . As long as there ’s vision and motor behind it , and it ’s corroborate by the people who need to throw exercising weight behind it financially , it can flourish . WithShadowbringerslaunchingFinal Fantasy XIVto new heights , perchance it ’s time that other industry giants front at their disappointing secret plan and seriously consider take the same coming . It ’s not just a rooter - favorite - it ’s profitable , and that bottom line should go a foresighted style in convert reluctant parties .
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