Grand Theft Autohas always been a flagship franchise in gaming . After all , it ’s the granddad of all 3D undetermined universe games ; no other developers tried such a bluff move beforeGTA 3came along . As such , every new rendering ofGTAsimply had to one - up its predecessors by bring in new feature and leave out older 1 that nurse back its full potential .

Some of these feature ( regardless of whether they are good or uncollectible ) have been a staple in the enfranchisement . Others , however , are new introduced , but seem half - baked or alternate - on . Fans sleep together what they want in aGrand Theft Autogame : we ’ve been playingGTAfor 22 years now . Our common expectations , then , are for developers to introduce some new or fresh thing while scrapping others that   puff the plot down . Here are some things we ’d definitely love to see in the new secret plan ( and some others we ’d be happy to see the back of ) .

NEED: More Interactive Buildings

The self-aggrandizing city trope is a tried and test formula . However , that in itself is fast becoming a problem in video games these day . Often , the building are just for show , and most of them you ca n’t even interact with . GTA Vis shamed of this ,   which can be quite disappointing . In fact , evenGTA : San Andreasfrom 2004 had more interactive buildings you’re able to enter thanGTA V.

As such , we do go for to see a merry city inGTA VI(especially with the help of better gaming hardware in the future ) . It gain the city experience less artificial , and also introduces upright traversal ( that does n’t involve fomite ) in an opened world game .

DON’T WANT: ‘Map Filler’ Areas

InGTA V , it ’s not just the buildings that   are used as a makeweight to make the city see grownup than it really is . The mountains , hills , and deserts are also used to bloat the map , to make it appear that   there were more arena to work in . The worst part is that they ’re mostly empty and free of secrets or easter eggs , making exploration quite unpointed .

We ’d rather they do aside with such a facade and make most areas of the secret plan more interesting , even if that means getting a smaller mapping . As long as you always witness something to do when you get to locations ( other than drive in - game selfies ) , it ’s an advance .

NEED: Throwback Character Cameos

Of course , GTA ’s map and city only constitutes part of the   experience . character reference are another Brobdingnagian constituent of the game , add flavour and color to the open - globe rule . More than that , they are the reason to finish the history .

gratefully , the previousGTAtitles have interesting character in spade , voiced by outstanding actors to the boot . We just go for   they institute some of them back , either as a court or plot of ground machine . Some of them are downright irreplaceable , and so well - written that they   warrant appearing in next title . Besides , get back old characters has been a long - standingGTAtradition .

DON’T WANT: Terrible A.I.

Wreaking havoc inGTAgames is quite   well-heeled , and you do n’t even have to utilize cheat codes sometimes . Merely taking vantage of the rather outdated A.I. of the game is enough .

deplorably , such uncollectible A.I. also strike your companion and friends in - game , which can be problematic in the middle of missions . Who could forget the ill-famed rage - have wagon train mission fromGTA : San Andreas ? That deputation could have been more manageable if only the A.I. was more milled . Even inGTA V , we are still plagued with   a likewise hapless A.I. , which has n’t really improved much from the premature title of respect .

NEED: Stealth (Done Well) And Stealth Missions

all right , so this feature we hope to see might only be possible if the A.I. improve immensely inGTA VI . Stealth missions are something entirely miss inGTA V , which is weird becauseGTA : San Andreas(which is also sic in Los Santos ) give you plentitude of opportunities to use its jolty but working stealth auto-mechanic . fundamentally , GTA Vhad somewhat of a gameplay downgrade .

The poorly - implemented " stealth " inGTA Vand the lack of stealth missions make the story advance quite monotonous . Therefore , add more variety to commission eccentric by introducing better stealth auto-mechanic is one of the few style to increaseGTAgames ' instant replay time value . Apart from that , they supply a much - needed break from the common run - and - accelerator missions .

DON’T WANT: Mundane Minigames

Bicycle , yoga , tennis , stock investment , and golf ,   those are the most prominent minigames inGTA V. Why ? Just why ? As in , why do yoga in a game when it ’s something you should be doing in real biography ? Apart from golf , most minigames inGTA Vare just plain unimaginative ; they ’re usually the activities you avoid doing in real life , and now you have to do them in a game ?

By comparison , some of the olderGTAtitles had good minigames , like the lowrider challenge inGTA : San Andreasor even the vigilante , ambulance , or firefighter missions which are present in pre-2005GTAtitles ( but   somehow absent inGTA V ) . Hopefully , we get something better inGTA VI .

NEED: Male And Female Protagonists

The independent thing thatGTA Vdid other than from the other games ( aside from the multiplayer ) is innovate three admirer . It lead to a freshman narrative ( though not of necessity a better story ) , but some mass feel that three might have been too many . Two would have easily done the line , and why not make it both a male and a female protagonist we can pick out ?

It could   be similar toAssassin ’s Creed : Odyssey’sapproach , but each theatrical role could   have their own distinct way of life or story instead of following the same one . They can even make it an undercover buddy cop drama , like toPoint Break ( but with a distaff Keanu instead ) . Or perhapsOut of Sight , featuring J.Lo as a copper and George Clooney as a camber robber . The theory are limitless , as is the replay economic value .

DON’T WANT: A Contemporary Setting

One of the biggest trouble withGTA Vis that it felt a little soulless , lacking that appeal that other gust - from - the - pastGTAgames had . Of of course , our current innovative culture is in all probability to blame for that , since that ’s whatGTA Vwas inspired by . So , arguably , contemporaryGTAsettings are not that interesting– we already survive in the innovative era ( and are probably fed up with it too ) .

Rockstar Games might want to take a expression back at the colorful past for some inspiration or ideas for the nextGTA . After all , nostalgia can be knock-down . Just think of the bright soundtrack the game could have .

NEED: A Return To Vice City?

Now , here ’s a fun fact : Vice City is the onlyGTAlocale left that has n’t been   remade to current - generation standard . We already have both Liberty City and Los Santos . Hence , the next consistent whole tone for Rockstar Games would be ( probably , hopefully , peradventure ): Vice City , the atomic number 10 heaven imitation of Miami .

Since Vice City is technically set up somewhere in the fabricated equivalent weight of Florida , it would also be a select mount for some absurd missions and minigames . Other than that , revisit the   most unreal era of modern history , the 1980s , is bound to be a treat .

DON’T WANT: Shark Cards

One ofGTA V ’s biggest selling point was its online feature of speech , which ushered players into a chaotic devoid - for - all cityfor the first clock time in the serial . Nevertheless , it did come with a somewhat insulting caveat : Rockstar heavily monetizedGTA Online , GTA V’sonline factor . The result of such a monetisation dodge ? Shark Cards forGTA Online , basically microtransactions .

These cards are expensive in - game boosts ( paid for with real money ) that give your characters a substantial reward over others that do n’t purchase them . You essentially pay to skip some parts of the biz . In a free - to - maneuver biz , this would have been so much more satisfactory . However , GTA Vis afull - price game . Here ’s hoping that Rockstar do up with a best or less aggressive scheme for futureGTAtitles .

NEXT : GTA & Red Dead Company Boss Says They ’re Not Going to Be A Battle Royale ' Copy Cat '

Collage of Willow and Clash of the Titans

Mona From genshin Impact on a background of Charlotte Tilbury items

Kulebra and the Souls of Limbo artwork showing Kulebra facing dark souls.

Grand Theft Auto V- Michael, Franklin And Trevor

Lost Santos from GTA V

Mountains of GTA V

Michael, Franklin, and Trevor from GTA V

Police Character from GTA V

Stealth outfit from GTA V

Yoga from GTA V

GTA Online Art

GTA V Vinewood view

Random Girl and Lance Vance from GTA Vice City

GTA Online Expansion Art

Grand Theft Auto