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LEGO Star Wars : The Skywalker Sagais the culmination of all nineStar Warsepisodes , including this year’sStar Wars : The Rise of Skywalker , and Warner Bros. Interactive brought Traveller ’s Tales to E3 2019 this summertime to start out promote the latest , and perhaps even final , installment in the long - runningLEGO Star Warsfranchise .
Instead of developing aLEGO Star Warsgame based on Rian Johnson’sStar Wars : The Last Jedi , developer Traveller ’s Tales ultimately decided to wrap thing up in one game , for co-occur with the freeing of J.J. Abrams ' coming film . But that also mean totally revamp the series from the ground up , transforming the linear rubric into an opened world adventure filled to the lip with as muchStar Warscontent as potential .
tie in : Is Star Wars Battlefront 2 really Canon ( & How Much Is Important ) ?
After seeing an approximately 15 - minute gameplay presentation , Screen Rant talk to designer Mike Consalvey about the coming release . Although Consalvey could n’t share point on the spokesperson spew or launch windowpane , or expand upon what new mechanics are in the game , he did throw some wakeful onThe Skywalker Saga ’s saving , combat system , and more .
I just saw the presentation , but I ’m funny : You showed us Return of the Jedi , and it was quite bounteous , but how much of each planet is undecided compared to the original version ?
So , as you saw with the Tatooine version there , we ’re taking the same feeler with all the available planet that you could research for yourself . So all the major metre in the films , you ’ll see all these unlike locations that you ’ll see in the game as well . If it ’s Tatooine , Naboo , Yavin IV - all these different locations , we ’re approaching in the same level of orbit and sizing . We ’re using new tech to make them all more integrated between the environments and the LEGOs themselves ; we ’re taking the same approach across all the different major planet .
Can you talk a minuscule bit about the development summons on this ? Like , when you guy decided when you wanted to do this and if there have been any challenge in revamping the entire series .
Well , of line , the LEGO The Force Awakens was the last Star Wars game we did , and , of trend , this yr being the upcoming sacking of The Rise of Skywalker , we really felt : Why go to the next movie or the two next films when we could apply the new engineering that we ’ve got and create an full saga ’s worth of gameplay . So we really wanted to get the ball rolling as shortly as we possibly could , to get this .. like the pre - production going and what we wanted to achieve with this secret plan . It ’s been a really half-baked couple of yr . We ’re here at E3 and we ’re just really getting start .
Can you elaborate on the engineering you remark ?
Although I ca n’t go into details about the specific of the tech , but the technical school itself has allowed us to , as I ’ve mention before about the different stage of integration with the LEGOs and the environs ( with the sand and the dissimilar personal effects between the characters and the creatures that you could see all around ) , also the new combo system , the raw perspective , and overeat like that . The new tech that we ’re using - and the guy at home are doing a really good job on - is score trusted we ’re using those to our advantage and making it more unquestionable towards what LEGO Star Wars should be and what we anticipate it to be .
So what ’s going on with the game ’s thriftiness ? There are Kyber Bricks now instead of the Gold , and they mention they can be used to customize vehicles , character , etc .
So yeah , with Kyber Bricks , essentially … if you know about the history of LEGO game , in general , we have Gold Bricks . Kyber Bricks is that variety of same collectable ; the method acting of pick up Kyber Bricks is reasonably much the same as Gold Bricks . But in this instance , we ’re using them to add dissimilar upgrades to vehicles , level of customization , and that sort of thing . The more you collect along the way , the more you’re able to get , as well as the use of Studs , which is traditional with our biz . It ’s garner the LEGO Studs that [ allows you ] to purchase dissimilar grapheme or different detail within the secret plan . So it ’s sticking to what we normally do in LEGO Star Wars game , but actually just making it more in - depth in terms of the unlockables and that form of matter .
For those type , is any real money used to buy them ?
No , no . It ’s just all depart to be in the biz .
It ’s ALL in the game ?
Yeah , you ’ll just get characters along the mode ; the more of the level you march on through .
Everything is earned through gameplay ?
Everything is through gameplay , yeah . perfectly .
How many character do you start out with ?
From the starting , it depend on the episode that you begin on . So , for example , if you ’ve started on A New Hope , then you ’ll have the character reference that you ’d act as during those major level sequences . But the more levels you playthrough , and those key moments that you ’ve complete , then those characters become part of your roll . But the more world you explore , you ’ll terminate up with more fictitious character along the style , in those setting as well . There ’s going to be a heap . I mean , we ’re talking 200 at this point . We ’re never going to put a final number on it , just because there ’s so many fibre that we need to get in the game . But at the moment , it ’s going to be the biggest persona roster that we ’ve ever had in a LEGO game .
Just to clarify , if I start on A New Hope , I get those characters , but what if alternatively of finishing that , I go to Empire ? Do I get all those characters as well , to start off with ?
Yes , you may , but in the story context of use , [ you get ] the characters that are enter in that degree sequence . So when you ’re around in the hub locating , like Tatooine , for example , you’re able to freely switch between all those dissimilar characters as well . But then if you require to play in the chronicle levels , in freeplay , then you’re able to bound and convert into which eccentric you require to play as .
So I could use Kylo on Tatooine ?
Exactly , yeah . If you ’ve wreak enough episodes to get Kylo Ren , then you’re able to take him to Naboo in Episode I. That is entirely up to you .
What about the dynamical environment ? I just saw that you may use the Force for almost anything . Even on the creatures . So what was the thought process on choosing to contain everything rather than specific objects ?
It ’s all about exemption , with this game . That ’s been the draw rationale of the game , really - the degree of exemption the player has . So we ’ve had to really call back about what musician would do if they had the LEGO pieces in their hand themselves ; they would put them where they like . So using the Force to be able-bodied to interact with the LEGO around you is no different to how you would conceive of yourself playing with Lego set in real life . Being able to use the Force to hook the LEGO objects around stuff , you may apply that to your advantage : being able to scale unlike positioning that you antecedently were n’t able to go ; you may use them to lift them up and throw them to attack enemy . you could even find a elbow room to grab a Kyber Brick that ’s just out of reach ; you could maybe lift up R2 - D2 to where you want to go , switch to him , and collect it . It ’s just all about encounter a path for how you desire to play the game . So one could maybe act as through a level one way , they assure their friends about it , and they could be like , " No , I did it this mode . " So it ’s that degree of exemption to be able to have these different experience within the same environments throughout the degree - the hubs and stuff like that . It ’s all dynamic that agency , it ’s all about the stratum of exemption and how you want to play .
With the jazz group system and also the ADS , do you find that the fighting is perhaps too complex for a LEGO game , at least for ecumenical role player ?
We congratulate ourselves in making our game accessible . approachability is a really big thing - the most important affair - to us , so we require to be able to aline how we plan our games based on how people desire to be able to play the biz . Games have evolved , and gamers themselves are playing games in all sorting of unlike way . So , for instance , the tier of success Fortnite has , that ’s a sort of demographic where people are jumping on what used to be adult - themed sort of game but they ’re now more appealing to youngsters . So game evolve with the times , and the audience switch as well . We ’re no different in damage of being capable to find these new path to play and modernize into what we expect from gamers and what gamers expect to get from their game now .
apart from the combo system and the dynamic surround , what other gameplay mechanics have you Guy incorporated here that were n’t in the original LEGO Star Wars game ?
In the original LEGO Star Wars games ? So , in the demo you ’ve just check … they were using the Force , using the combat , and all that . Well , each character has their own way to be able to interact , because some characters will have chargeman , some lineament will have lightsabers , some will have melee sort of weapons . Staffs like Rey ’s , for example . It ’s just about using all the different ways to get through [ the degree ] . So really it ’s about amping up the armed combat .
What about the voice cast ? You ’ve reveal that you ’re kick the bucket to have a full interpreter cast …
We have full voice transcription , yeah .
Are they the original thespian themselves or people that …
We have a voice throw to do these voices .
Ca n’t share the item on that ?
That ’s … no , we ca n’t partake those detail .
Also , I know it ’s the Skywalker saga , but why is n’t Rogue One in there - or even Solo - because they are still part of that report , part of that original …
The Skywalker saga is the culmination of Episodes I through IX . That ’s Lucasfilm … when they come to the Star Wars Celebration . When they revealed The Rise of Skywalker , they were sound out this is the Skywalker saga . So we wanted to really represent that in term of what they wanted and also what we want to make . So Episodes I through IX , that is the Skywalker saga in its literal soma . But when it comes to Rogue One and Solo , they ’re sort of Star Wars Stories , so they ’re altogether separate in that attentiveness to what the Skywalker saga represent . At this time , the Skywalker saga is Episodes I through IX . We ’re really create certain that we ’re doing the good to make that the most veritable culmination of all those tarradiddle in one complete package . Because nine motion picture in one game , that ’s a fairly big chunk of depicted object there . So , as you may imagine , there ’s a tidy sum that goes into that . aright now , we ’re really focused on wee-wee sure those nine are really well represented in the secret plan .
So since this has everything in the Skywalker saga , what ’s your post - launch content rifle to be like ? If you have any .
We do n’t have any current plan for post - launch content . After launching , we ’ll support it , but as of powerful now , it ’s just the Skywalker saga .
Do you have a launch window in brain ?
No launch windowpane , but 2020 .
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