Rage 2
TheRage 2ending leaves elbow room for a subsequence while also conclude the main plot from the secret plan and its 2011 forerunner . furor 2has a straightforward floor which leaves little room for plot twists or deep characterization . Fortunately , Avalanche Studios and i d Software had their priority in ordering when they createdRage 2 , and they chose to focus on creating an undetermined - reality experience conducive to full - tilt FPS legal action .
Regardless of its grandness to the overall package , Rage 2does still have a tale to tell . To its mention , though it ’s miss in nuance , it draw up for this with impulse , with the sparse narrative actively encouraging players to explore the world and complete outposts to proceed through the story . essentially , it ’s working , if unremarkable .
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In terms of its tale , Rage 2lays out all its card at the very beginning of the game : General Cross is the unfit guy and his regular army has destroy Vineland , the habitation of the Rangers , and the player character , Walker , the last Ranger , must raise three allies to reenact a plan which will defeat General Cross . Each friend part has a pair of missions , and when the player finish all six commission , as well as a reasonable amount of side contentedness to unlock said missions and upgrade their character , they can harness the final challenge and land the fight to General Cross himself .
Shortly after arriving at the base , Walker ’s screening is blown and some vehicle combat ensues , followed by a gauntlet of traditional FPS shootouts . After a ho - hum boss fight against a giant mutant with obvious weakpoints , players are treated to a cutscene of Walker assassinating General Cross via an injectant of Dr. Kvasir ’s blood serum straight to his eye ! In a last - ditch plot spin , Cross breathes some kind of weird gas onto Walker , saying Kvasir ’s serum is going to toss off them , too . The covert fades to black as Walker passes out and the credits roll over a fun series of comical book panels that exemplify the effect of the game .
When the citation terminate , a new tantrum plays , in which Lily ( Walker ’s confidant and buddy ) is seen holding a gun to Kvasir ’s head , feel stag that he send Walker to die . Fortunately , she still off when Walker come alive up , and Kvasir brags that another serum of his own fashioning keep Walker ’s living . Then , he needlessly suggests that another scientist could potentially get Cross back to life , suggest at possible developments for next DLC or a full - on continuation .
Both the turn regarding Walker nearly getting vote out and the subsequence hook about Cross ’s potential Christ’s Resurrection come out of nowhere and do nothing to elevateRage 2 ’s write up ; they ’re unnecessary addition which lazily limp into the story . The fact that Walker ’s near - death gets purpose just minutes by and by makes that whole piddling roundabout way all superfluous .
IfRage 3is a opening for the future , it should further refine its storytelling . hold such a aboveboard setup in the very beginning is actually a new coming to an open world game ( not unlike something like the originalCrackdown ) which skips the fancy of pretense and jumps right into the rearing action . If there ’s give out to be plot twists and subsequence hooks , however , they should feel like more than half - hearted distraction .
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