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The safe thing that Microsoft is doing with their next - generationXboxconsole , codenamedXbox Scarlett , is afford players options to play how they want . Continuing off the back of the success of frolic Anywhere , features like the Xbox Game Pass and the upcoming Project xCloud will allow players to relish their games on home consoles , microcomputer , and wandering devices , even if they do n’t be after on purchase Xbox Scarlett .
During the company’sE3 2019briefing and afterwards , Xbox executives made it clear that player choice is the basis for which all their decision are being made . While already offering the chance to play over 250 Xbox exclusive and third - party games - some of them at launching and for only $ 10 per month - Xbox Game Pass users will now be able to apply the xCloud to stream these secret plan from their Xbox One ( or Scarlett ) to any other equipment of their choosing . There is also anew Game Pass for personal computer playersthat work in the same manner , as well as adding a discount on games in the Microsoft store . Perhaps most surprising , titles likeHalo : The Master Chief Collection , Gears 5 , and several more have been bring out to be launch on Steam in add-on to the Microsoft Store .
Related : What Games Will Almost Certainly Be Xbox Scarlett Launch Titles ?
Microsoft has been at the forefront of console cooperation for a numeral of years now , announcing back in 2016 that it would permit cross - connection play between Xbox Live players and any other platforms that were unforced to put up it . Even more recently , Microsoft and Sony announced a collaborative partnershipin which they will form together on as - of - yet unnamed artificial intelligence and swarm computation technologies . Although the only palpable evidence of this mass so far has been Sony using Microsoft ’s Azure data center infrastructure to hive away its own swarm streaming data , the fact that both companies are using the same centers for the same understanding makes the possibility of true cabinet inter - connectivity all the more likely in the time to come .
With the landscape of gaming becoming more and more far-flung across commonwealth , chopine , and demographic , this approaching makes much more sensory faculty than hunkering down with one cabinet and limited exclusives . In a marketplace that is alreadyteeming with subscription services , Microsoft is playing both sides of the theatre by offer up games in a variety of ways and channels . ( Though that ’s not to say that first - company game are n’t important , but perhaps cabinet exclusives are n’t the top precedency for Xbox Game Studios . ) By radiate their statistical distribution method , players that have never owned an Xbox console will now be able-bodied to experience games antecedently unavailable to them . And by raise the experience for the core Xbox audience , Microsoft hopes not only to keep returning customers mesh but to also attract novel developer , content , and consumer all at once .
Out of all the video recording games that have ever been created , only two are presently uncommitted for cross - play on all three of this propagation ’s main consoles ( as well as PC):Rocket LeagueandFortnite . Both are vital hit and immensely popular ; these two games represent what happens when a game ’s fanbase is so strong that it squeeze companies to work together . After look out the community respond to Sony ’s reticence for cross - platform play , it seems as if Microsoft has decide that allowingXboxcustomers to do things the way they want to do them might be the best business strategy moving forward .
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